LOTO simulator intro view with generator placed in mixed reality
The simulator begins by placing the generator into the user's real environment for Quest 3 passthrough training.
Switch box interaction target in the lockout tagout training flow
Controller ray targets make small generator controls easier to select reliably in mixed reality.
Main power handle step in the lockout tagout simulator
The training state machine requires the user to shut down the generator before advancing.
Padlock and warning tag interaction in mixed reality
The padlock and warning tag can be grabbed with the controller ray and snapped only during the correct step.
Checklist guidance following the user in the Quest 3 mixed reality scene
The checklist uses a tag-along behavior so guidance remains readable without being fixed to the world.
Completion state after the lockout tagout workflow is finished
The service door is only allowed to open after the lock, tag, and shutdown sequence is complete.
Blender viewport showing the generator model with service door and internal components
The generator model was prepared in Blender with separated panels, doors, handles, and internal components for interactive training steps.
Blender wireframe view of the generator model and switch box assets
Wireframe inspection helped verify the model structure before exporting the generator and switch box assets into Unity.
Blender scene showing the generator connected to the electrical switch box
The equipment layout included a generator, external switch box, and cable relationship so the lockout flow could read as one connected system.
Unity editor scene with generator, switch box, scripts, and interaction targets
Inside Unity, the simulator combined the imported assets with interaction targets, UI documents, warning feedback, and state-control scripts.
Blender geometry nodes setup for creating a cable mesh
Geometry nodes were used to shape cable assets that could be brought into the mixed reality scene as supporting training context.
Unity hierarchy showing Quest camera rig and controller interactors
The Quest setup used a tracked camera rig, hand anchors, controller interactors, passthrough underlay, and raycast management for mixed reality interaction.