Fill game showing color-coded baskets before the memory challenge starts
Players first study the basket colors before the targets reshuffle and hide their color cues.
Fill gameplay with shuffled baskets and projectile color matching
After the shuffle, players aim based on memory instead of visible color labels.
Unity memory game interface showing projectile aiming and scoring
The scoring loop rewards players for matching each projectile color to the remembered basket.
Fill prototype scene with hidden basket color sections
Only part of each basket remains visible, forcing players to rely on recall.
Fill gameplay round with multiple baskets as memory targets
The prototype keeps the rules simple while testing attention, memory, and response timing.
Fill Unity prototype gameplay result screen
A compact game loop makes the memory challenge quick to replay and easy to understand.