Gameplay capture from Fill, a Unity memory game built around recalling hidden basket colors.Players first study the basket colors before the targets reshuffle and hide their color cues.After the shuffle, players aim based on memory instead of visible color labels.The scoring loop rewards players for matching each projectile color to the remembered basket.Only part of each basket remains visible, forcing players to rely on recall.The prototype keeps the rules simple while testing attention, memory, and response timing.A compact game loop makes the memory challenge quick to replay and easy to understand.