Unity first-person view inside a converted real-world scene
Captured imagery is used as the base for a navigable first-person environment.
RealFPS scene with enemy objects placed in the captured environment
Interactive objects are layered into the captured space to test whether the scene can support gameplay.
Unity gameplay experiment with objects casting shadows on the environment
Lighting and shadow behavior were tuned so moving objects feel grounded in the scene.
RealFPS prototype environment generated from 360 imagery and height map data
The prototype explores a terrain workflow based on real-world capture and height map conversion.
First-person prototype view combining captured imagery with game objects
The final test blends real capture, FPS movement, and dynamic game objects into one playable scene.